Friday, April 24, 2009

Inferno Game Update 25-4-09


Hey Guys, Its Inferno with his 13-Days Game Update for 25-4-09. A really burly 13 days game wise.
And for dogs everywhere with obama getting a dog.

Will Wright creator of Spore and Sims, is leaving Maxis, to go to a new place called Stupid Fun Club

Bungie has revealed that some 10 billion Covenant have been slain in Halo 3's campaign mode, with the milestone being released 565 days after the game's release.

The impressive figure translates into 12,000 enemy troops killed every minute since the game first hit shelves in late 2007 – and if the dead covenant were laid end to end it would create a morbid chain that would circle the earth some 456 times.

Did you ever doubt that the iPhone was as powerful -- actually, more powerful -- than the Nintendo DS? Gameloft's upcoming Assassin's Creed for the iPhone is proof positive that there are enough horsies under the hood to render a fully realized Crusade-savaged Holy Land. Set to be released in just a few weeks, Assassin's Creed for the iDevices is indeed largely based on Altair's Chronicles, the DS prequel to the very first Creed game.

As the master assassin Altair you must explore the bustling metropolises of the Holy Land to uncover "The Chalice," a sacred artifact held by the Templars. According to your superiors at The Order of the Assassins, stealing the Chalice has the potential to end the Crusades.



Nintendo of America on Tuesday revealed release date and pricing details for its anticipated Wii MotionPlus accessory. The pass-through device, which plugs into the bottom of the Wii remote and enables greater, more accurate sensitivity, will ship to U.S. retailers on June 8. The peripheral will debut in Europe four days later.
The MotionPlus accessory will be sold as a stand-alone hardware for $19.99 in America. No information on European pricing is yet available.
Although consumers will be able to purchase the hardware itself in June, they will have to wait a month to play Nintendo's showpiece MotionPlus software, Wii Sports Resort. The game will debut on July 24 in Europe and July 26 in America bundled with MotionPlus. The package will retail for $49.99 stateside, but no details regarding price in Europe have been made official yet.
The fallout universe could be expanding beyond the world of videogames, with Bethesda recently filing a trademark for the brand covering both a television series and film.

A filing on the US Patent and Trademark Office site – picked up by Joy Stiq– lays claim to use of the name for "entertainment services in the nature of an on-going television program," as well as "motion picture films about a post-nuclear apocalyptic world."

The fallout series has long drawn from the rich vein of post-apocalyptic cinema, with in-game references stretching from the Mad Max films to A Boy and His Dog.

EB Games has been asked to reserve shelf space from Nintendo for something big!!!!!
According to a job-posting made by Microsoft, the company is seeking an experienced engineer to “deliver a great out-of-game interactive experience that takes the next step beyond the systems found in Halo 3.”
“We have an ambitious task ahead, taking the current Halo community and online gaming support system and bringing it to the next level,” the job description reads. “We're looking to blend console, web, and mobile to create an immersive Halo world that follows the dedicated Halo fan wherever they go. We need engineers that can build connected technology while working in a startup environment.”
Although not a job listing for a new Halo game per se, this “interactive experience” outside the game is intriguing. Is this something beyond stat tracking? Will Halo move into a persistent online world like World of Warcraft? And how is Bungie, developer of the Halo franchise, involved with the project? In any case, Halo fans seem to have something in store for them.
Publisher Dorling Kindersley (a.k.a. DK) announced today that the company will be publishing a Halo encyclopedia, an officially licensed guide to “the characters, weapons, vehicles, equipment, and locations from Halo: Combat Evolved, Halo 2, Halo 3, Halo Wars, and Halo 3: ODST.” The encyclopedia will be 352 pages and include a foreword by Frank O’Connor, Halo’s franchise development director.
DK has also worked on a variety of Star Wars, DC Comics, and Marvel reference books as well, and Alex Allan, the company’s Director of Licensed Publishing says the creative team at DK are avid gamers and have been fascinated by Halo for quite some time. So, if you do have a set of encyclopedias detailing all of this world’s intricacies, why not supplement it with one about Halo’s ringed worlds as well?

Warner Bros. Interactive Entertainment and TT Games are joining forces with the LEGO Group, Harmonix and MTV Games, a part of Viacom’s MTV Networks (NYSE: VIA and VIA.B), to merge two of the most popular videogame franchises with the creation of LEGO® Rock Band®. The unique family-friendly music experience is currently in development by TT Games in partnership with Harmonix, and published by Warner Bros. Interactive Entertainment. The game, which will allow families, tweens and teens to experience a wild journey to rock stardom where they can “Build a Band and Rock the Universe,” will be available for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Wii™ home videogame console. LEGO Rock Band for Nintendo DS™ will be co-developed by TT Games and Harmonix in partnership with Backbone Entertainment, a Foundation 9 Entertainment studio. All versions are scheduled for release in Summer 2009.
LEGO Rock Band combines the multiplayer music experience of Rock Band® with the fun, customization and humour of the LEGO videogame franchise packed with brilliant chart-topping songs and classic favourites suitable for younger audiences, including:
Blur: “Song 2”
Carl Douglas: “Kung Fu Fighting”
Europe: “The Final Countdown”
Good Charlotte: “Boys and Girls”
Pink: “So What”
The music portions of the game will remain the same as the Rock Band series, though easier skill levels will be provided for "budding musicians".Successfully completing songs will earn the players Lego bricks which they may use to build and customize their Lego-style avatars, staff, vehicles, and their "rock den".There will also be Lego-themed challenges such as demolishing buildings by successfully playing songs.


From Inferno

Peace Out

Thursday, April 16, 2009

Ubisoft Spills Assassin's Creed II Details


This month's issue of Game Informer sports a rather dramatic pose by the new leading man of Assassin's Creed II, Ezio Auditore de Firenze, but it's what's inside that's truly interesting. Having listened to the cries of needless repetition besmirching what was an otherwise rather impressive debut for a new IP (it's apparently the fastest-growing new gaming franchise in history), Ubisoft is adding quite a bit more depth to the Renaissance Italy-based sequel.

The ample amount of historical documentation about the smattering of city-states, infighting merchant families and the corrupt religious figures of the time make for plenty of ties to real-life events, but perhaps none are as promising as the inclusion of Leonardo da Vinci and all his wonderful toys (Game Informer likens him to Bond's gadget buddy Q). Among many of da Vinci's inventions that will feature in the game is his legendary flying machine, which is perhaps more of a glider than anything else, as he'll be kept aloft with warm air currents rising off Ezio's allies during a particular mission.

With Venice's network of aquatic channels (yep, there's swimming now) and densely-packed buildings, Ezio's ability to ditch enemies has naturally been magnified, and to help balance that out, Ubisoft has bumped up the types of enemy units, which will grow more aggressive and skilled as the game goes on, including being able to tail you with the same now-infamous parkour moves from the first game. Other enemies will be advanced melee attackers or will poke into hiding spots (which have likewise increased in variety).

Watch our in-depth analysis of the Assassin's Creed 2 teaser trailer.
The increase in variety hasn't just been restricted to the cities and waterways, though; outside the cities, Ubisoft is populating the countryside with more to do, including the ability to string together missions that will take you from Venice to Florence and the more rural areas in between, tied together with a stronger narrative thread. Promises of missions being stacked back-to-back -- about 200 in all -- abound, as do mentions of the different types of missions one can undertake. Because Ubisoft Montreal is being careful to mix things up, they're also claiming that the side missions can essentially be taken on in any order, and stretching from the city into the countryside and back.

With all the changes to the scenery and main character (Ezio is a far more affluent and cultured protagonist than Altair was in the first game), it's not really terribly surprising that Ubisoft Montreal also amped up the combat. Weapons can now be ripped from an enemy and used against them, but Ezio doesn't carry a sword with him at all times, meaning improvisation and getting the drop on enemies is more important this time around. To assist in this, he can fight bare-handed if need be, stripping enemies of their weapons or simply opting to whittle down their numbers and make a break for it.

All this fighting will lead to Ezio becoming rather notorious in whatever city he's causing a ruckus, and though he can make a break for it (with white sheets indicating key routes of traversal), it's smarter to just undertake missions to lower his notoriety, which will drive down the presence of suspicious guards (though Ezio can now blend in with any crowd rather than just monks if the situation calls for it). Tearing down posters, taking out witnesses or paying them off were all mentioned as viable ways to keep the heat off you .

The full feature is on stands now, and is rather loaded with new tidbits

Also While we already knew it was coming, one interesting bit of info is included within the text - a holiday 2009 release window on all current-generation systems, which reads to us like it's hitting the PS3, Xbox 360 and Wii (and probably the PC as well). Note that the first title never hit Nintendo's latest console. And you know that Ac psp game i was gabbing on about, its Ac 2. Here is game informer issue scanned

From Inferno

Peace out

A NEW UPDATE!!!!

I'm adding photos

Saturday, April 11, 2009

Brawler Cards!!!!!!!!

If you have ever been on a forum u know what signature are right?
Look at my sig

Click here to level up my card!


Look at my sub


Click here to level up my license!


Its good eh????

From Inferno

Peace Out

Friday, April 10, 2009

Inferno Game Update 12/4/09




Hey All its Inferno
Here with your now once in a 13 days game updates. Because sometimes in the Industry Week's are really boring.

The Very New DSi was released this week. In North America,Europe,and In Australia.
I presume its very successful.

Does anyone here (if there is anyone here.......) remember last year IGN released a Zelda Movie April Fools trailer????????
this year at IGN a Brawl DLC Bloody trailer, And They also released an article about an australian GTA. All april fools prank!!!!!!

4 Major releases these 13 days are Godfather II, Wanted: Weapons of Fate, Tenchu for PSP, and warioware snapped,and last but not least Monsters vs Aliens.

Finally some Assassin's Creed 2 (Not PSP) news was released with a teaser finally settling the debates wether or not Altair would appear in AC 2. The teaser makes it clear it would be set in italy. A leak reveals Ezio is the new star of the show. And at the end the Creed symbol appears. Ezio means eagle. Like Altair's name.

Rock Band Unplugged (psp) trailer was released

A hefty 13 days i must say.

From Inferno

Peace out

Whaaaack!!!!!!!!!! (melon)

note by juice

hey its juiced here sorry I havent been posting lately but I will start again starting from now on I will probably be doing at least one post a week mainly about game cheats inferno will be doing the updates. The reason Iced hasnt been posting lately is because she is more like the graphics person.

have fun
JUICED!

Sunday, April 5, 2009

Wolverine Game behind the scenes




Is this a good a video?



From Inferno


Peace Out

Wednesday, April 1, 2009

Jak and Daxter Lost Frontier Impressions

Jak is back on PS2 and PSP. Look at this hands on from a game site


Jak II might be one of my favorite games from the PlayStation 2. The carjacking, the upgradable weapons and the hoverboards -- it all came together to form this game that I couldn't put down. It moved the characters forward from their simple, platforming debut and set them up for the next chapter in their expansive legacy.

Today, I have seen the continuation of that story; it's called Jak and Daxter: Lost Frontier .

If you're a rabid fan of the series, the "Lost Frontier" title might sound familiar to you. back in 06, Sony patented the moniker with the description of a "real-time online networked game," but it would appear that initial idea fell through. See, Lost Frontier on the PSP and PlayStation 2 is a strictly single-player affair that picks up shortly after Jak 3 while focusing on platforming, combat, and vehicles. Keira has set out on a spirit quest and the boys are trying to figure out what is behind the world' sudden eco shortage. The journey will take the trio to "the Brink" of the universe -- the very place the Precursors didn't get around to finishing -- so expect jagged rocks and cliffs that lead to nothingness.

Jak's hot blooded. Check it and see.
Jak's hot blooded. Check it and see.
I wasn't lucky enough to play Lost Frontier, but with the big wigs in town for last week's Game Developers Conference, I was treated to a closed-door demo courtesy of developer High Impact, the folks behind Ratchet & Clank: Size Matters and Secret Agent Clank. When the game kicked on -- and even as it progressed -- the thing that struck me was how good the graphics looked. I'd like to think I've seen a lot of PSP games (sorry, PS2 readers, this was playing on the portable), and this is easily one of the best looking titles I have see on the platform. Jak (minus the soul patch) and Daxter (still wearing pants) leapt, ran, and eventually flew in their flying machine without any hitch or stutter -- it was super-smooth like creamy butter. The colors were bright, the models detailed and the action fierce.

Starting in a jungle-like level, Jak had Daxter on his shoulder and was pulling off the traditional jumps and attacks you'd expect from our seasoned hero. Controls should also be somewhat familiar to you. On the PSP, the L and R buttons will rotate the camera; the D-Pad will switch your powers and weapons; and the face buttons will govern firing your gun, punching, spinning and jumping. This scheme is going to leave room for the most popular combos from the previous games such as Jak's Jump and Dive as well as his Uppercut. Now, while running around wailing on enemies in his lush green surroundings, Jak was wielding a staff. When you first get this device, its main use will be for melee combat, but through upgrades, you can trick it out to be a long-range laser.

Upgrading and customizing are going to be bigger parts of Lost Frontier than in any previous Jak and Daxter adventure. Out here on the Brink, there are tons of dark eco, the substance that allows Jak to turn into a hulked-out white version of himself that has some crazy superpowers. Thing is, there's so much dark eco around him that it's incredibly painful for our hero to change into his altered form -- it could actually kill him -- but that amount of eco allows Jak to use superpowers in his regular form.

Confused? Simplified: normal Jak now has awesome powers.

During my demo, I got to see the Rocket Jump -- Jak leaps into the air while keeping stiff as a board, points his palms at the ground and rocket fire comes out of his hands and feet so he can hover up and down like Iron Man -- and the Construct Power, which allows him to create platforms to leap from. Right now, these powers are only usable in certain areas, but when you get your hands on the game, it's going to be up to you to put them where you want them. Perhaps the coolest thing is that as you progress, you'll be able to upgrade these abilities as you like using the different colors of eco you have collected. So, if there's some cool melee power and that's all you want to use, you can pour all of your efforts into maxing that value out. If the powers are diverse enough, this could make for some interesting second and third playthroughs.

After wailing on some robots in the grass, Jak and Daxter headed into a volcano -- the setting shifted seamlessly from the bright blue sky and green grass to purple rock and red lava -- where some more robots popped up to oppose them. Between fighting and using his construct power to get over some lava hotspots, Jak came to a series of suspended poles. He jumped up, grabbed one, and the camera swung out so that we were looking at the action from a side-scrolling perspective. Jak spun around the pole, and leapt to the next one. The process continued until he was back on solid ground.

Warhawk -- Precursor style.
Warhawk -- Precursor style.
Now, being out on the Brink of existence where things were never quite finished, lots of the locales Jak and Daxter are traveling to will be island worlds. This means two things: 1) Jak and Daxter are going to need some sweet rides and 2) Pirates! The second half of my all-too-brief demo put Jak and Daxter behind the controls of the Hellcat, a small blue-ish purple and yellow jet shaped like the hilt of a sword. With six flame trails coming off the wings, the Hellcat packed your standard machine guns and rockets but like Jak, all that was customizable depending on how you wanted to trick out your ship -- weapons, speed, and more will be yours to fool around with. There's going to be a bunch of different aircrafts in the game and you'll be able to choose which one you want before starting a mission.

Set against a bright blue sky, Jak was taking his tiny ship up against a massive air-pirate ship that cruised the clouds. As Jak swooped in to attack, Daxter would shout that the hero needed to take out the pirate propellers. Battle was frantic -- fighters poured on to the scene every so often -- and the air controls seemed tight as the small ship scooted around the sky. Gun and missile meters regenerated when you laid off using them every five seconds, while you'll need to find health power-ups to repair your smoldering ship.

It's going to be tough to wait for more information on this title, but the fact that High Impact is estimating your first playthrough to last about 10 to 12 hours, the studio is working closely with franchise creator Naughty Dog, Daxter is right there with his trademark one-liners and nasally voice, there are plenty of secrets and unlockables, and the game features dynamic loads so that you don't run into load screens while playing should help ease the pain. When Sony's ready to show more Jak and Daxter fun, you can bet Fusion Hour (lil joke of mine) will have the report ready and waiting for you.

From Inferno

Peace Out

The Simpsons Creator Dead

Matt Groenning is found dead! He was found dead in a Hotel. CSI-type people identifiy that he was murdered. This is a leak so you won't find it any where else!!!!!!!!!
Trust me. Now another fact not known. This may seem crazy but there is an organisation put to kill celeberities. How do I know this? A friend in in Hawaii was only one seeing Matt's body being loaded in an ambualance. and boy was he bloody. I was gonna post somethin on youtube but,



His Last Donut!!!!!!








Check publish date
Happy April Fools